In Super Street: Racer, you don’t just buy your car, you build it. Use hundreds of car parts from the biggest aftermarket brands to customize your exterior, interior and performance to go from scrap to supercar!
As a game designer for Super Street: Racer, I was responsible for creating new content and balancing the gameplay for the Nintendo Switch port of the original game.
One of my main contributions was designing and developing new tracks for the game's new modes, taking into consideration the smaller screen size of the switch and making sure the tracks were clear and easy to follow.
I also implemented a new difficulty system to ensure that the game was challenging but still enjoyable, and balanced the overall gameplay experience.
Additionally, I created all-new boss races that made use of the more diverse environments available on the Switch version, allowing for more interesting and engaging races such as a high-speed dash through a canyon.
My contributions to Super Street: Racer helped to create a fun and exciting racing experience that was optimized for the Switch platform.